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- Path: pn.itnet.it!not-for-mail
- From: "Stefano Agostinelli" <agos001@pn.itnet.it>
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: DOOM with Breathless engine?
- Date: Sun, 14 Jan 1996 14:59:45 +0100
- Organization: ITnet
- Message-ID: <65641128%agos001@pn.itnet.it>
- References: <30f565f7@cu-amiga.demon.co.uk> <4d8ps9$epl@fizban.solace.mh.se>
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-
- Bj=F6rn Hagstr=F6m wrote in comp.sys.amiga.misc about "Re: DOOM with Breat=
- hless
- engine?":
- > The ab3d engine can do more than the one in doom. Just look at the water
- > effects and the multilevel possibility. (Don't reply to this if you don'=
- t get
- > what multilevel I'm talk about, just think again.). AB3d has looks like =
- shit
- > (ab3dse will look better. Much better) but it has a very advanced engine=
- .
-
- Can you tell something more about ab3dse? Will it support gfx cards?
-
- > Btw. The breathless engine cannot do walls in different angles. So no do=
- om in
- > breathless engine.
-
- Breathless doesn't use non-perpendicular walls,but that does not lead
- necessarely to conclude that it doesn't use BSP trees.
-
- Cheerio
- Stefano
-
- +-----------------------------+-----------------------------------------+
- | Stefano Agostinelli | Now developing for You ARM: |
- | Genoa - Italy | the State of Art AmigaRoleMaster System |
- +-----------------------------+-----------------------------------------+
- | IRC: arm | 'Where are you going, Master?' |
- | E-mail: agos001@pn.itnet.it | 'To the Havens, Sam' |
- +-----------------------------+-----------------------------------------+
-
-