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  1. Path: pn.itnet.it!not-for-mail
  2. From: "Stefano Agostinelli" <agos001@pn.itnet.it>
  3. Newsgroups: comp.sys.amiga.misc
  4. Subject: Re: DOOM with Breathless engine?
  5. Date: Sun, 14 Jan 1996 14:59:45 +0100
  6. Organization: ITnet
  7. Message-ID: <65641128%agos001@pn.itnet.it>
  8. References: <30f565f7@cu-amiga.demon.co.uk> <4d8ps9$epl@fizban.solace.mh.se>
  9. NNTP-Posting-Host: agos001.pn.itnet.it
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  13. X-NewsReader: IntuiNews 1.3 (27.8.95)
  14.  
  15. Bj=F6rn Hagstr=F6m wrote in comp.sys.amiga.misc about "Re: DOOM with Breat=
  16. hless
  17. engine?":
  18. > The ab3d engine can do more than the one in doom. Just look at the water
  19. > effects and the multilevel possibility. (Don't reply to this if you don'=
  20. t get
  21. > what multilevel I'm talk about, just think again.). AB3d has looks like =
  22. shit
  23. > (ab3dse will look better. Much better) but it has a very advanced engine=
  24. .
  25.  
  26.  Can you tell something more about ab3dse? Will it support gfx cards?
  27.  
  28. > Btw. The breathless engine cannot do walls in different angles. So no do=
  29. om in
  30. > breathless engine.
  31.  
  32.  Breathless doesn't use non-perpendicular walls,but that does not lead
  33.  necessarely to conclude that it doesn't use BSP trees.
  34.  
  35.  Cheerio
  36. Stefano
  37.  
  38. +-----------------------------+-----------------------------------------+
  39. | Stefano Agostinelli         | Now developing for You ARM:             |
  40. | Genoa - Italy               | the State of Art AmigaRoleMaster System |
  41. +-----------------------------+-----------------------------------------+
  42. | IRC: arm                    | 'Where are you going, Master?'          |
  43. | E-mail: agos001@pn.itnet.it | 'To the Havens, Sam'                    |
  44. +-----------------------------+-----------------------------------------+
  45.  
  46.